Hopefully, Cirkunov sticks around at 185lbs and builds himself a run against unranked foes. The powerful wrestler looked phenomenal at the weight, yet Jotko was a tough ask due to the Pole’s solid TDD and crisper counter-boxing.
Of particular sadness, however, was Misha Cirkunov’s failed move down to Middleweight. Certainly, any weight advantage wouldn’t have made a lick of difference against Karol Rosa, but it still brings a tear to the eye as an apt send-off. Even in her retirement match, the Brazilian still managed to live by the memes and miss weight by 2.5lbs.
If that doesn't apply to you: the early versions are still great and are dirtcheap atm (5$ for WMMA3 on steam today).Īnd for the record: if you change emails, just copy paste the code in a concept mail or something and it's kept in the records.Hahaha. Logic dictates the worth of the latter should be less, but it's not. I'm not one of the anti-seasonpass complainers but devs should be given credit for not giving in to this trend, even though a significant amount of their userbase would buy them and give them extra income.Īs for the price: I'm just stating the fact that I spend a ton of time on these text-based games, while I play a AAA game for mere hours and deinstall it. The crap with Windows10 and its constant auto-updates that will screw e-licence up completely are really a buzzkill though, so I understand your reluctance.
I'd commit to this policy any day of the week and don't mind installing copy protection software whose level of intrusion is very limited.
The only thing they are missing are the tweeners like you who want the game but really don't really want it that much because of the effort in keeping a code on you.Ĭurrently, they adapt a policy that's become rare enough as they provide free updates others pack in DLC's or release in "next year's version". There are those that will crap on it for being text-based even though the description clearly states this, simply because they are impulsive buyers. But all of a sudden you have a bunch of new customers who are - of course - entitled to a whole bunch of stuff nowadays, will crap on you for not fixing their issues immediately even if they just paid 5$ on it during sales, etc. And you know as well as I what the positives and negatives are: a broader audience but much lower profit margins (the Steam cut). If I were an indy dev, I'd stray far away from the intoxicated mess the gaming community has become. I'm not dissing you for complaining about it, but it's always something. I think they are fine to keep connecting with a niche audience and profit from the direct cash flow. But it will never reach that level with sales strategy like this. With the popularity of MMA, there's no reason WMMA shouldn't be on the way to becoming another Football Manager/OOTP Baseball-like success story. It's just vexing when you see a potentially great game or franchise get held back because of things like this. I don't advocate that route of course, but it's hard not to make that observation.Īnyway, I'll stop yapping about it now. I bet WMMA4 loses more potential profit to piracy than any other game we encounter on Steam.
If you put those things together, this is a game whose sales must be getting absolutely wrecked by piracy. And nothing personal, but from my long experience with GDS the dev, his site mods, and website community don't come across as particularly likeable or noob-friendly. Everyone, including casual players, are familiar with it because older versions are available on Steam.Ĥ. It uses an unpopular copy protection scheme.ģ. Adam Ryland is an excellent game developer.īut WMMA4 has a really bad combination of traits that are unrelated to the game itself:Ģ. I even owned WMMA4, and like many people ended up here because I lost my info. I've given GDS a few hundred dollars over the past decade.